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Flash CS3: Programming with ActionScript 3 (Fast Track)

AFL-AS      Course duration (days): 1
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About this class

  • This course is intended for the intermediate to advanced Flash user who wants to learn ActionScript programming to add more complex interactivity to their movies than simple navigation. You'll learn to plan your movies to make the process efficient and to allow code to be reused in multiple places. Throughout the course, you'll create a quiz game with several types of questions, including those involving toggling items on and off with clicks
  • dragging objects to targets
  • a "video game" question in which you move your player with arrow keys and fire missiles at an "enemy"
  • and ones that you answer via clicking checkboxes and radio buttons. In the process, you'll learn about storing data in variables, accepting input via the keyboard and mouse, using arrays and loops, using debugging tools, and using Flash's built-in components.

Who will the lesson benefit?

The course is aimed at design professionals and publishers that have used Flash to create Web Pages. Every effort will be made to complete the agenda within the given time scale, but it should be noted that the course is designed to run at your pace and topics will not be rushed in order to complete the agenda.

What delegates will learn

  • Create a system for the user to navigate through a movie.
  • Plan movies and the scripts so you can write reusable, efficient code without requiring rework later.
  • Allow users to type information, and store that and other data in variables, and write conditional code that responds differently depending on the user's actions.
  • Create a video game interface, allowing the user to move a character and fire at moving objects, including testing for item collisions.

Contents of this class

ActionScript Basics

  • What Can You Do with ActionScript?
  • Creating Basic Navigation with ActionScript
  • Timeline Paths and Dot Notation

Planning Movies

  • Methods of Planning Movies
  • Story boarding and Flowcharting
  • Creating Modularity in Flash

Creating Simple Interactivity

  • Variables
  • Movie Clip Scripts
  • Conditional Statements

Creating a Video Game

  • Responding to Key Presses
  • Duplicating and Hiding Movie Clips
  • Testing for Collisions and Animating an Object

Creating Complex Interactivity

  • Making Movie Clips Draggable
  • Determining the DropTarget for a Dragged and Dropped Clip Arrays
  • Loops
  • Remembering Item Locations and Preventing Overlaps
  • Debugging
  • Comparing Arrays

Components

  • Using Pre-Built Components
  • Radio Buttons
  • Combo Boxes and Functions

Script Listing

  • Scripts
  • Scripts Applied to or within Symbols