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About this class In today's compressed software development cycles, C++ programmers need to move beyond a simple mastery of syntax and become true experts. The ability to leverage the work of others, avoid pitfalls, and apply proven idioms and patterns can greatly improve the effectiveness of programming efforts. In this course, you learn to increase productivity by combining tools, idioms, syntax and libraries to produce industrial-strength C++ code. Numerous hands-on exercises provide real-world experience in developing high-quality C++. Who will the lesson benefit? This course is valuable for programmers, software engineers, analysts and designers wishing to develop advanced C++ skills. Previous C++ programming experience is assumed. What delegates will learn - Design and implement efficient object-oriented solutions using C++
- Improve C++ code quality and reusability with design patterns and proven idioms
- Build robust, efficient libraries using namespaces, templates and exceptions
- Use the standard C++ library, including the Standard Template Library (STL)
- Leverage third-party tools, class libraries and application frameworks
- Avoid the subtle traps and pitfalls of C++ programming
Contents of this class Introduction to Object-Oriented Development OO fundamentals - Inheritance, encapsulation and polymorphism
- Classes, objects and attributes
- Associations, messages and methods
- Interfaces and abstract classes
Using the Unified Modeling Language - Characteristics of UML
- Mapping UML into C++
Exploiting development tools - Automating the life cycle with CASE tools
- Code generation and reverse engineering
- Debuggers and browsers
Idioms and Design Patterns C++ idioms - Handle/body and related idioms
- Functors: functions coded as objects
Introducing design patterns - The motivation for design patterns
- Categories of patterns: creational, behavioural and structural
- Describing design patterns
Putting patterns to work - Synchronising multiple views with the Observer pattern
- Handling recursive data structures with the Composite pattern
- Minimising code duplication with the Template Method pattern
- Managing object creation with the Singleton pattern
Using the ISO Standard C++ Library The Standard Template Library (STL) - The structure of the STL
- Declaring and populating sequence and associative containers
- Accessing containers using iterators
- Applying standard and user-supplied algorithms
- Customising behaviour using function objects and adapters
- Extending the STL
The new iostream library - Basic input/output
- Formatting textual output
- Handling errors in input data
- Wide character types and internationalisation
Storage Management Managing memory - Recognising and reducing memory overhead
- Preventing memory leaks with the auto ptr template
- Overloading operator new and operator delete
- Writing and using smart pointers
File storage Object databases (ODBMSs) - The ODMG standard for portable ODBMS programming
- Using the C++ language binding
- Making classes persistent
- Finding objects by queries and navigation
Writing Better C++ Increasing reusability - Avoiding name clashes using namespaces
- Using templates for type-safe reusability
Improving robustness - Strengthening encapsulation by consistent and appropriate use of const
- Implementing a coherent exception strategy
- Decoupling algorithms from data structures with the Visitor pattern
Enhancing efficiency - Saving processing and memory with reference counting
- Sharing state between lightweight objects
Avoiding C++ Traps and Pitfalls Things you need to do-and why - Virtual destructors
- Assignment operators and copy constructors
Features to handle with care - Friends vs. public members
- Runtime-type information vs. virtual member functions
- Multiple and virtual inheritance
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